Love Conquers All (EET/BG2:EE)

[ Forum Link ]

Mod author: “LCA

Version used for review: 1.4.3

“This mod allows Corwin to be added to the party in Shadows of Amn, and Caelar to be added in Throne of Bhaal. Players can either continue the romance they started with Corwin in Siege of Dragonspear, or they can start a new romance with her after her arrival in Athkatla. The mod adds more than 200 new dialogs spread across the four games of the Bhaalspawn saga. Moreover, there are dozens of new items, quests, and cutscenes to enjoy.”

Love conquers all; including taste, apparently. Among Beamdog’s additions to the Baldur’s Gate series, Schael Corwin has always been one of my favourites. She’s a very grounded and stoic character in a game filled with the fantastical. I’ve been burned before by a mod that promised to introduce new content for Corwin, and unfortunately I’ve been burned once more.

Love Conquers All transforms the storyline of Baldur’s Gate by making the player character’s relationship with Corwin into a driving force for much of the plot. The only other mod that I can think of that does this — that I’ve played, at least — is the Imoen Romance mod. If you think that’s an unflattering comparison, it is — but for whom, I’ll leave up to interpretation.

There are a few new conversations in Siege of Dragonspear, but they’re fairly minimal, and ultimately don’t add much of substance to Corwin’s character or the game beyond assuming the player character’s perspective and telling you how strong and physically attractive she is.

A majority of the new content in Siege comes right at the end, where she vouches for your goodness during the trial and gives you a letter that tells you to find Soultaker Dagger and send it back to her in Baldur’s Gate.

Love Conquers All takes perhaps the easiest route imaginable for Soultaker and Skie resolution — the djinn in Irenicus’ dungeon gives you the dagger, then you take it to the Government District and have someone send it back to the city with a letter. There are a few cutscenes that play out when the player sleeps that shows what’s happening back in the city as Skie is revived, but after that she’s largely absent.

It’s obvious that this plot thread is addressed purely as a means to an end. In this case, the end is having Corwin join your party. I can’t really fault the mod for that, though. Even The Cost of One Girl’s Soul. a mod that also continues this plotline, somewhat rushes its resolution as a way to get Skie into the party.

Several days after sending the dagger, Corwin turns up and informs you that she’s been ordered by the Dukes of Baldur’s Gate to assist you in taking down Irenicus, and then Skie is hardly mentioned again. It’s clear that the focus is on Corwin.

One of the most common complaints about Corwin in Siege of Dragonspear is that her romance develops too quickly. Beamdog did the best with what they had, but ultimately the expansion was too short to really sell the idea that Corwin had grown genuine feelings for the player character. Giving her more time to breathe by bringing her into Baldur’s Gate II seems like an excellent idea with a lot of potential, but Love Conquers All skips right to the payoff.

When she joins you, she’s already infatuated, calling you “dear” and “love.” From there, the relationship has no real growth or conflict. Attempts at vulnerability, like her concerns about leaving her daughter Rohma or reflecting on her life decisions, feel surface-level and fail to add depth to her character.

The only interesting development takes place in Spellhold. When Irenicus recaptures the party, he personally acknowledges Corwin and the Soultaker, and has Corwin incapacitated and removed from the party.

That’s right! Welcome back, “love interest kidnapped from party” mod trope! I missed you since the last time I saw you… when I played Saerileth. It’s a brief return, however, as Corwin can be rescued about ten minutes later.

So why does Irenicus kidnap Corwin? Well, he has a dastardly plan… he’s going to put her under a geas and have her assassinate the Dukes of Baldur’s Gate! Why, exactly? I don’t know — maybe just for the shits and gigs. He says “She will be returned to Baldur’s Gate, where she will assassinate the Council of Four on my behalf — a fitting punishment for their arrogance and willingness to meddle in my affairs.”

I find this to be somewhat out of character for ol’ Jon. I’m not entirely sure if sending one operative to help take him down warrants such an extreme reaction, even from one as literally soulless as Irenicus. Oh well, it’s never mentioned again.

Perhaps the most intriguing part of Love Conquers All is its Shadows of Amn epilogue, which takes the player back to Baldur’s Gate alongside Corwin. While this concept has significant potential, its execution falls short — not due to sparse content, but because of critical flaws in what is present.

The mod’s disregard for player agency, a consistent issue throughout, reaches its peak here. The epilogue robs the player of meaningful choices, relying on auto-dialogue and rushing through events at a dizzying pace, prioritizing the mod’s predetermined narrative over player-driven roleplay.

That said, the sequence begins on a promising note. Following Ellesime’s speech, the player returns to Baldur’s Gate — a narrative beat tied solely to Corwin’s presence — and is greeted at Wyrm’s Crossing by Nederlock and Bence Duncan. A brief opportunity to explore the city follows, offering a handful of side quests of varying quality, before culminating in a briefing with the Dukes. While the setup suggests a compelling homecoming, the mod’s insistence on controlling the narrative undermines what could have been an engaging, player-driven experience.

Upon finishing the briefing, you have a scene wherein you propose to Corwin. You’re actually forced to marry her if you’ve gained a wedding ring at all. It’s not really a choice.

Once you’ve returned back to Corwin’s home, you find that Rohma has been kidnapped by Beno (her absentee father) and Illasera the Quick, who’s been hunting the player. This is actually a pretty compelling plot point and a solid introduction to the Five. You end up killing Illasera in the same temple under the city where you killed Sarevok. Skie gets to do something for the first time in the whole mod, as well, and helps Rohma escape.

Back at the palace, the Dukes inform you that Saradush is under siege, and the Bhaalspawn pose a growing threat to the Sword Coast—so it’s off to Tethyr you go. But first, you and Corwin have to say goodbye to Rohma. Honestly, someone needs to step up and take better care of this child! For the third time in a row, Corwin is heading off on another expedition and leaving her daughter behind. Despite earning a fortune from adventuring with you, she declares that she’s going to keep working with the Flaming Fist and aims to become a colonel.

Do the Fist have colonels? Bence is a corporal, Nederlock is a marshal… there are no Flaming Fist colonels, as far as I’m aware.

When you’re saying goodbye, Rohma tells the player that she loves them. The mod very lightly tackles the idea that Gorion’s ward may become a parent to Rohma, but largely sidesteps the topic, even when there’s a complete wealth of interesting ideas one could touch on there. Rohma outright saying “I love you, CHARNAME” feels wild, considering that at this point, you’ve met her twice.

Throne of Bhaal is light in content for Corwin, but it does introduce Caelar as a recruitable companion given the player has fulfilled some very specific requirements. I fulfilled them, but my game bugged and didn’t allow me to recruit her. Given what I’ve read in the files of her dialogue, she seems equally light in content beyond her initial recruitment, but you can make her jump from atop the Basalt Tower in Avernus by refusing to take her back to Faerûn.

Now, I’ve spoken a lot about the writing, but there’s something worth mentioning before I continue to do so — there exists a patch for this mod that introduces several explicit scenes into the game between a male player character and Corwin. I won’t go in-depth, because I like to keep this website relatively Safe for Work, but I have played it, read through everything it adds, and I think it represents something emblematic about Love Conquers All as a whole.

The explicit content itself is reminiscent of an Archive of Our Own smut fic, so it’s hard to review seriously, but there some problematic situations worth discussing — there’s a scene that essentially devolves into Corwin sexually assaulting the player, and the mod just assumes that the player actually enjoys it, despite the only dialogue option available at the time expressing genuine discomfort and fear. Yikes!

The explicit scenes devolve Corwin’s character into nothing but a vehicle to deliver a fantasy of a strong, dominant woman who constantly marvels at how amazing you are at intercourse.

It makes one wonder who the target audience is. One certainly does wonder.

I’ve gone this long without mentioning the portrait. Yes, Love Conquers All gives us the Baldur’s Gate version of the “Hire fans LOL” meme by beautifying Corwin in a portrait that makes the scarred, sunkissed soldier into a disturbing smooth-skinned AI monster. Even the shape of her head is different! God forbid women have jawlines, right? The option to use the original portrait is there, but the new portrait is the first thing a prospective player will see on the Github page.

The entire mod, explicit or otherwise, is written with this male-centric perspective. The relationship with Corwin is not one of nuance or depth, but of shallow, unconditional love, where she is depicted as subordinate to the male gaze — that is to say, her complexity and autonomy is diminished in favour of catering to a specific audience. If that seems harsh, I’ll put this here.

The player’s autonomy, too, is diminished in the lack of dialogue options to even express how they feel about the events unfolding around them. It’s as though the mod was written with a very specific vision for what this relationship should be, and the player can either take it or leave it.

I reached out to the author, because perhaps worse than any of this, the mod contained AI-voicing, trained off the hard work of Corwin’s actual voice actor. I brought to their attention the ethical concerns and they have said they are planning on removing the AI-voicing. That being said, I’m still going to talk about it.

I’ve discussed mods that use AI-voicing before. Crucible and Call of the Lost Goddess, two of my favourite mods to be released in recent memory, both extensively use AI-voicing. The difference there is that those mods make use of services that have hired people for the explicit purpose of making AI-voices as a product.

Training an AI on an actor’s voice without their permission is unambiguously immoral, and doing so with the intent of generating sexually explicit lines is disgusting, and distinctly dystopian, in my opinion. The last thing we need in this community is to be known for mistreating the artists that have contributed to creating the games we love.

Thankfully, as I said, I brought this to the attention of the author and they responded promptly and respectfully, promising to remove the AI-voicing.

Love Conquers All is ambitious, messy, and clearly caters to an audience far removed from myself — but I can see why some might enjoy it for what it is. I was initially drawn to the headcanon of my player character returning to Baldur’s Gate after the events of Throne of Bhaal and settling down with Corwin. Admittedly, this mod has soured that idea for me, though perhaps that’s because it doesn’t align with the cottagecore propaganda I would have indulged in had I been in the author’s place.

Despite the criticisms in this review, I genuinely look forward to seeing what the author creates next. For a first project in the Infinity Engine, it’s an impressive technical accomplishment, and the author’s responsiveness to compatibility requests and willingness to make changes shows a commendable dedication to their work.

Thanks for reading.

Leave a reply to Graion Dilach Cancel reply

11 responses to “Love Conquers All (EET/BG2:EE)”

  1. LCA_Author avatar
    LCA_Author

    I’ve no idea what is going on with the formatting. Let’s try one more time…

    Thanks for the review. I did want to touch on a couple of the issues you raised. See below.

    Use of AI Voicing

    • The AI-generated voices were removed as you recommended. It was a serious oversight on my part; I can honestly say that the ethical considerations never crossed my mind. This is my fault and I take full responsibility.
    • I feel that giving the character a voice does a lot to bring her to life. My original plan, as you saw, was to hire the voice actress. I didn’t use AI-voice generation until I had tried and failed on several occasions to contact the voice actress.

    Linearity of the Plot

    • I agree, especially with respect to certain dialogs. It is unfortunately a side effect of trying to stick to a firm deadline. I do plan on adding more options, when my schedule permits.

    Explicit Mod Content

    • As I mentioned to you, there was a reason for separating the Explicit mod from the core mod. To install the Explicit mod, knowing what it is, then criticize it for being exactly that, is interesting, to say the least.
    • To say that it’s difficult to write that sort of content is an understatement. Sexuality is something deeply personal to everyone. I tried to touch on the most common “mainstream” fantasies / fetishes out there, so that there’s something for everyone to enjoy. Again – install at your own risk.
    • I do plan (when time permits) to add some F/F interaction. You’re correct in pointing out that things are written too much from a male perspective.

    Proposing to Corwin

    • I feel it’s a bit disingenuous to attack the proposal cutscene, considering it’s only triggered if you, the player, opt to collect the engagement ring and have it enchanted. Why else would you get the ring and enchant it if not to propose to Corwin? Maybe I could add some additional options here.

    Charname’s Relationship with Rohma

    • Respectfully, you’re off base here. Rohma hasn’t met the player twice at this point. The narration and dialogs with Corwin, during the dinner sequence, make it clear that the player has spent a great deal of time getting to know Rohma, and Audamar, in the time that he or she has returned to Baldur’s Gate. I think much of your criticism relates to your earlier (correct) point about the dialogs being too linear. It’s something I intend to correct.

    SoD Updates

    • Did you have any thoughts on the archery lesson cutscene? What about the letter, and amulet, given to the player by Corwin through Imoen? Those were significant inclusions to the content. Just making sure you saw them.

    Banters

    • I’m interested in your thoughts on the banters. I spent a great deal of time on them; I believe there are around 50 or so in total. Would you say they were in character? Any insights would be appreciated.

    Soultaker / Skie Resolution

    • You’re on the money here. It was designed to be as easy as possible to bring Corwin into the party. It is a Corwin romance mod, after all, so bringing her in to the fold as quickly as possible was one of the goals. I wanted to mention that the mod is compatible with the Cost of One Girl’s Soul mod, if anyone was wondering.

    Miscellaneous

    • Concerning the Flaming Fist military hierarchy, who knows. The reason I had Corwin state that she wanted to be a colonel, is that she made a similar comment in SoD. Nederlok might be a Marshall in wartime, but something else for his normal day-to-day role. I didn’t want to make any changes without having some basis for doing so.
    • You’re cutting the Caelar content a bit short, I think. The banters she has with the party and the player help illustrate the trauma inflicted upon her, and how it has changed her as a person. If you still have the bugged save game, send it over and I can troubleshoot.

    Thanks again for the review, and for the frank feedback. I appreciate it!

    Liked by 1 person

    1. Llewren avatar

      Thanks for the thorough reply. I appreciate your openness. To respond to the points you raised, I’ll go through them one by one.

      For the AI-voicing, I understand that you reached out to the voice actress multiple times, but ultimately I think that means little. The “at least I tried” mindset, I think, is a dangerous one — silence does not equate to consent. I believe that steering away from this kind of a thing, as a community, can only benefit us in the long run.

      The linearity of the plot was something that bugged me in particular, but as I do often, I’ll reiterate that my reviews ultimately are a result of my own thoughts and opinions. I don’t really try to be an objective reviewer because the people that read these reviews do so because of strong opinions. The plot doesn’t appeal to me — it certainly may appeal to others. However, branching variation is always a bonus in any sort of RPG.

      The explicit content. There’s not too much to say that I haven’t already. I don’t think it diminishes from the rest of the mod, because it’s an optional download. What it did make clear to me was that the rest of the mod was written from the same position of — to put it bluntly — shallow attraction.

      Proposing to Corwin was something that I expected to have a little more control over. It’s a roleplaying game, and being able to choose what to say at this critical junction seems important to me. To be honest, I wasn’t entirely sure or not if I even had the ring on my person at the time, because I had never experienced collecting it from Halbazzer myself.

      As for Rohma, “Rohma hasn’t met the player twice at this point” is incorrect. The player CHARACTER has spent time with Rohma off-screen. Being told that I spent a lot of time with someone off-screen is perhaps the worst way you can build a relationship with a player character. The reason why the player cares about rescuing Imoen in Baldur’s Gate II is not because they’re told that you’re such great friends, it’s because you spend the entirety of Baldur’s Gate I with her as well as the prologue dungeon in Baldur’s Gate II, where she has the most interaction out of any companion. You can tell the player whatever you want, but they’re not going to believe it unless you prove it to them.

      The SoD updates didn’t do much for me. The archery lesson had potential to be fun (something akin to this scene from Mass Effect 3) but I found that it was held back by potentially taking place at any point during the game. If you have a specific point of the relationship you’re writing for, then it usually turns out much sharper and more enjoyable. The auto-dialogue and lack of choice didn’t help. I saw the letter, as well, but didn’t have many thoughts. While it was somewhat important to the storyline, it didn’t really evoke any emotions.

      As for the banters, I admit that I didn’t do my due diligence here. After Corwin yelled at Minsc to shut up for minorly annoying comments and got sexually harassed by Korgan, I avoided most of them. I think they have potential, but whether or not they’re actually going to be enjoyable for the players should be a consideration. You may see more on the idea of writing banters on this blog soon.

      Misc. I no longer have the save game, but I believe the issue was tied to the shortcuts I take as a reviewer to get through content faster. Namely, I skipped the Avernus elevator at the end of SoD, and I was stuck on the bridge when I went there in ToB. If the Caelar content is available without EET, then I may review it further, but fundamentally I feel as though a reader would have a good grasp on whether or not they’re interested in the mod based on what I’ve already written.

      Thanks again for your reply.

      Liked by 1 person

      1. LCA_Author avatar
        LCA_Author

        Yes, all of the content is available regardless of whether EET is installed. Including Avernus, Caelar, and the Return to BG. As for the ring – you never actually obtain it in your inventory before the debriefing. When Halbazzer says you can pick it up in a week, it’s assumed that CHARNAME did pick it up in the time between the debriefing and dinner, which is over a month IIRC. The only time it will actually appear in your inventory is when you regain control of the party after the kidnapping cutscene.

        Hope this helps!

        Liked by 1 person

  2. Graion Dilach avatar

    Training an AI on an actor’s voice without their permission is unambiguously immoral, […] and distinctly dystopian, in my opinion. The last thing we need in this community is to be known for mistreating the artists that have contributed to creating the games we love.

    I fear you’re late here, because the community already reached this stage. There’s Voices Voices Extravaganza, which is basically just this one “feature” expanded to cover BG1 entirely. Putting aside how much it’s readme and it’s G3 thread try to outdo each other at being tonedeaf, the fact it was allowed to be listed on the EET Compatibility List speaks more about the scene’s values, than the individual bad apple’s.

    Then again, this isn’t the sole scene I’ve seen this happening. On the Soul Calibur 6 modding discord – where I’m just lurking around, I have zero affinity to 3D modelling and every customizable aspect of that game are tied to the assets -, the modders actually ridiculed(!) the people who called this out, justifying their view via “unable to afford the voice actor/actress for a mod”. Which is kinda ironic considering that 2020-era games usually gatekeep content behind a Patreon paywall.

    Liked by 1 person

    1. Llewren avatar

      I hadn’t heard about “Voices Voices Extravaganza,” so thanks for bringing that to my attention. This should absolutely be illegal, and even if it never becomes so, it sounds awful anyway.

      Liked by 1 person

      1. Graion Dilach avatar
        Graion Dilach

        There are only two cases I know about where I’m willing to support it – one is James Earl Jones’s explicit deal with Disney over attribution and royalties for the AI Darth Vader impersonation and the other is a closely-distributed Hungarian dub where Darth Vader’s original now-deceased Hungarian voice actor was substituted back (which was a community effort within the Hungarian dubbing scene to directly gift to the deceased actor’s family, not as something to be circulated – and that was even made using a resynthesis to place his voice collected from his Dallas dubs(!) upon a recording of a close friend’s acting out the lines as close as possible to him instead of just feeding text to a box).

        Both of these are very explicit scenarios, however, and considering how much ignorant the public conscience are regarding the ethical concerns, I’m also fully okay with taking this away. I just feel we would throw out the baby with the bathwater but it’s clear we’re not ready and SAG-AFTRA was right to showcase and prove it a year ago.

        Liked by 1 person

  3. Harry avatar
    Harry

    Llewren, it’s always been a pleasure to read your reviews. Now I can’t help but wonder who this mysterious “LCA author” is. The “disregard for player agency” and the “explicit content” both remind me of the infamous Sandra Saga. You rightly compared this mod to Corwin EET—same character, same level of execution (or lack thereof), and a lot of similar issues… Even the disregard for ethical concerns is eerily similar. I’m no detective, but all this commonalities just make it too tempting to ask: how involved is Roxanne in this??

    Liked by 1 person

    1. Llewren avatar

      The author of LCA has been very gracious in their communications with me. More gracious than, perhaps, anyone is expected to be upon having read a rather scathing review of their work. I’ve never interacted with Roxanne personally but from all I’ve heard that would be rather uncharacteristic of her. Also, the writing in LCA is better than anything I’ve read from her… though comparing the two is like comparing a food that I hate with a food that I’m allergic to.

      Liked by 1 person

    2. LCA Author avatar
      LCA Author

      Hello,

      Full Dicslosure: I am not Roxanne, nor have I ever interacted with her. I did, however, play the CorwinEET mod for the purpose of figuring how to integrate it with LCA.

      Ethical Concerns: I removed the AI-voiced lines from the mod as soon as Llewren explained why they are problematic from an ethical perspective. It was an oversight on my part. I did however finally reach the voice artist for Corwin, and she has graciously agreed to license the use of her voice in developing lines for LCA. I’ll be reincorporating Corwin’s lines into the mod as they are approved by her.

      Regarding this review: There are things in this review that I agree with, things that I disagree with, things that are completely wrong, and things that I feel were important that were entirely omitted. I’m not going to attack the author of the review on their own platform, especially since they never claimed this to be an objective review. It is possible to write objective reviews, however, and here is one from January 2024: LCA/EE/LCA MOD REVIEW AND FEEDBACK.pdf at main · LCA-EET/LCA · GitHub. It was based on an earlier version of the mod, but most of it is still applicable. Many of the flaws noted were corrected in v1.1.

      Liked by 1 person

      1. Llewren avatar

        All reviews are subjective to an extent. The one you shared is about as subjective as my own.

        Liked by 1 person

      2. isewein avatar
        isewein

        That is amazing news! De gustibus non est disputandum and all that, but how wonderful is it to see that an unambiguous improvement to the mod will come as a result of such a critical review.

        For what it’s worth, I agree wholeheartedly on the point regarding AI use and wish it could be expunged from the arts altogether. But I enjoyed the mod very much despite that, and whilst I haven’t delved into the romance aspect of it, I found Corwin’s writing (while not the pinnacle of nuance and complexity) perfectly appropriate to the no-nonsense, down-to-earth character of a city guard.

        Liked by 1 person