VERSION
- 0.1.1
BG:EE NPC Revamp
This is an in-development mod exclusively for Baldur’s Gate: Enhanced Edition. It aims to add depth to the companions in the game with all new interparty banter, quests, expansions to existing quests, interjections, and player-talks.
The BG:EE Revamp currently has content for two companions out of twenty-nine.
Overview
The BG:EE NPC Revamp starts from ground zero — it assumes that you have no other mods installed that expand or add content to companions.
This adds new companion-quests that are built upon pre-existing building blocks within the game, giving them character arcs with highs and lows that both the player and the other companions can react to. Quests already associated with companions, like Minsc, Coran, and Kivan, will receive deeper interactivity to better reflect their personal stakes and to give the player a chance to reflect their own thoughts. Some locations will receive expansions to facilitate quests, like the Temple of Helm in Baldur’s Gate, and Kagain’s shop in Beregost.
Every companion will receive banter with one another. Multi-NPC banters (requiring three or more companions) are included for every joinable NPC.
Interjections throughout the entire game from every companion will be available as an optional component. Companions will initiate dialogue with the player à la Baldur’s Gate II based on in-game time and events.
The point of this mod is to enrich the experience of playing Baldur’s Gate for myself and those willing to give this mod a try. Content is only included if it genuinely enhances the experience, and I have no qualms with cutting elements entirely or reshaping them until it does meet my and the players’ standards.
Content to be implemented at release
- Two on-the-road conversations with Coran.
- Four on-the-road conversations with Ajantis.
- A companion quest for Ajantis that begins when the player enters northern Baldur’s Gate.
- Enhanced reactivity and player involvement in Coran’s quests: ‘Coran the Wyvern Hunter’ and ‘Brielbara’s Baby’.
- Banters between Coran and every joinable companion, plus unique post-quest banters
- Banters between Ajantis and every joinable companion, plus unique post-quest banters.
- Two new shopkeepers added to support companion-related content — one in the Temple of Helm, and one in the Undercellar.
Planned Content
- 700+ inter-party banters.
- 5+ on-the-road conversations with every companion.
- Companion interjections throughout the story.
- New quest for Branwen, hunting down more members of Tranzig’s former troup.
- New quest for Garrick, when he’s recognised in the Elfsong Tavern.
- New quest for Kagain, dealing with different issues in his mercenary business.
- New quest for Khalid & Jaheira, working with the Harpers through Entillis Fulsom.
- New quest for Montaron & Xzar, a chance to willingly work for the Zhentarim.
- New quest for Yeslick, dealing with the fallout of flooding the Cloakwood Mines.
- New mini-quest for Imoen, reminiscing in Candlekeep library.
- Extended quest for Faldorn, toppling the Iron Throne after clearing the mines.
- Expanded player-interaction during the quests: ‘Khalid and Jaheira’, ‘Xzar and Montaron’, ‘Entar’s Son’, ‘Rescuing Dynaheir’, ‘Edwin and Dynaheir’, ‘Kivan and Tazok’, ‘Safana’s Treasure Hunt’, and ‘Eldoth and Skie’.
- New lines and dialogue in Siege of Dragonspear to reflect new potential events and relationships.
- … And more!
FAQ
Q: What versions of Baldur’s Gate does this mod work with?
A: Only Baldur’s Gate: Enhanced Edition v2.6.6 and later has been tested.
Q: Will there be romances?
A: No, and that is unlikely to change. There may be some characters that will possibly flirt and agree to a one-night stand, but it won’t go any further than that.
Q: Will every companion receive a quest?
A: Some companions will receive expanded/extended content for their existing quests, rather than full new questlines — at least at this point in development.
Q: Will there be new voiced lines?
A: Unless I choose to pay for voice-acting or repurpose existing lines, then no. I will not use AI-voicing for this mod.
Q: Is the mod EET compatible?
A: I am not taking any special steps to make the mod EET compatible yet.
Q: Is this mod related to the BG1 NPC Project?
A: No, beyond a similar name.
Q: Do I need Siege of Dragonspear to play this?
A: No.
Q: Where do I contact you about bugs or typos?
A: Contact me on the Beamdog Forums or c0mment below!




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